Application Of Games In Education
Games and education are an integral part of the Indian education system; however, often academic knowledge is given more importance over sports.
Games are a very potent support tool for the academic progress and growth of a learner. Gaming complements traditional teaching methods to enhance the learning potential of a student by inducing key life skills such as adaptation, following rules and regulations, problem-solving approach, critical thinking aptitude, teamwork, and much more.
Based on inclusive sports and an academically driven approach, (GBL) Game-based learning has been a key principle approach for various academic institutions as it helps the students to explore relevant game aspects in a learning environment designed by teachers. It also helps in creating a learning ecosystem wherein students and teachers collaborate to add depth and perspective to the experience of playing the game and adapting to new life skills from these.
Benefits of the application of games in education include:
- Develops an enthusiastic learner: The application of games in sync with academic learning helps in providing students with a new perspective and a learning environment beyond closed rooms, which helps foster psychological agility amongst the students. They become more involved in their subjects, as it becomes more interesting and also helps them gain access to practical knowledge with new and interesting ways of learning through a gaming approach.
- Motivates and engages students: Classroom-specific education makes students disoriented and not so interested at most times. We cannot deny that the attention span of young minds is relatively short as compared to adults. Hence, there needs to be continuous engagement and interesting approaches for a successful teaching approach. This is where the role of gaming and learning comes in. It is a general observation that students do not always want to learn from books, but they also want to adapt to life skills that develop in them the confidence to stand out in the crowd and engage with the people around just like they would with their teammates while playing a game or a sport.
- Reduces monotonous learning methods: Students/learners are more attracted to different learning patterns and approaches than a monotonous schedule for conceptual learning. Hence games help to break this monotony and fosters the progress and growth of an individual by expanding one’s attention span and feeling more active and motivated. Also, a balance between sports/games and academic learning is extremely important for the successful future of any individual.
- Helps students with focus, self-esteem, and memory: Games are interesting, fun, and entertaining, and hence students tend to be more involved in these than their books. This is why games can be used as a very successful tool for helping learners to expand their focus time, gain self-esteem, and have a sharp memory. While we need to limit the time invested in games, at the same time we also need to promote students to be involved in games that challenge the mind and body to do better.
Games that help in the overall growth of learners:
Sliding Puzzles: Puzzles help in generating a problem-solving approach amongst young minds. It also is a great game for developing patience and persistence for students.
Sudoku: This mathematical game is great for developing concentration, aptitude, and quant skills amongst students. It is also great for honing the learner’s mathematical skills.
Crosswords and Word Search: These are some games that help the students improve their vocabulary and are also an added advantage for those who want to enter the field of creative writing, content, etc.
Chess: The age-old mind game, is known for its formulation to help players develop a tactics-building approach and problem-solving methodology which is a key life skill that can help an individual in all walks of life.
Several other games can help an individual to develop an all-rounder personality which will help them gain long-term success.
Disclaimer: The views expressed in the article above are those of the authors' and do not necessarily represent or reflect the views of this publishing house
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