Significance Of AR, VR Courses For UG Students

Learning AR and VR development is very crucial for students from technical backgrounds; with ever-changing technology, students need to keep themselves up to date

The world is buzzing around AR, VR and Metaverse. With a humongous global market size of $5 trillion by 2030, AR and VR is going to bring enormous opportunities. Many top-notch companies are already adopting the technology and reaping huge benefits. Governing bodies of developed nations are also using this technology to ease their functioning. With its trailblasing features, AR and VR is soon to flip the world. There is already a great demand for AR, VR and metaverse jobs which is going to grow further at an accelerated rate. AICTE also recognises AR and VR as one of the top cutting-edge technologies and encourages universities to conduct AR/VR courses for upskilling undergraduate students.

Virtual reality can assist in practical learning by simulating real-world environments. Universities abroad are already making the fullest use of this technology. For instance, in March 2021, Fisk University, HTC VIVE, T-Mobile and VictoryXR partnered to launch the first-ever interactive 5G-enabled VR human cadaver lab for learning delivery to pre-med and biology-related majors. Some jobs and professions require many hours of training to achieve proficiency. Nevertheless, real-world practice is often expensive or dangerous. For example, it’s crucial that surgeons and pilots are given realistic and detailed training. This can be achieved with the help of headsets and software, using haptic (touch-based) devices resembling real-world objects that can provide real-time feedback.

There is no field left out where AR and VR cannot find its way. Right from virtual gaming to defence training AR and VR finds powerful applications everywhere. Businesses and e-commerce websites are completely turning towards AR and VR for the best virtual try-ons and customer-appealing experiences.

We can witness the world of technology turning towards AR and VR. Tech Giants like Apple, Meta, Microsoft, and Google are releasing XR headsets. Industries are moving towards a hardware shift, marking the onset of the 'XR era'. AR and VR enables a 3D experience of almost every application we enjoy on a 2D screen. The adoption of this amazing tech with more compelling use cases shall emerge with time.

In this scenario, students need to upgrade themselves to the newest technological advancement. AR and VR technology is equally crucial for both high school and undergrad students. Augmented and Virtual reality can help students in the process of immersive learning. Many educational institutes are switching to the smart learning mode through AR and VR, where students remain mere consumers. The real boost comes when a student is promoted from a mere consumer to a creator. When students create their own 3D educational content, their learning gets intensified. The 3D content is beneficial not only to the individual but the entire student community. This way, the journey of a creator begins in students. Students must be encouraged to create more. This shall empower them and boost their intellectual as well as economic value.

AR and VR is the trend that is going to occupy the entire tech world very soon. Learning AR and VR development is very crucial for students from technical backgrounds. With ever-changing technology, students need to keep themselves up to date. With the right knowledge, students can shine in their careers. Here is a brief of top AR, VR and Metaverse careers with handsome payscales.

Software Developer 

All companies that invest in, test or venture into AR/VR will require AR/VR software developers. The need for developers will be exponential in such a rapidly rising business.

Payscale: Zip Recruiter reports an $85,000 annual pay for AR/VR software Engineers. Developers with advanced skills may make more than $156,000 per year.

AR/VR Maintenance and Support

Industries are turning to augmented reality to eliminate machine repair mistakes and increase precise maintenance. This is where an AR maintenance and support specialist can help.

Payscale: The income for this position varies between $99,000 to $108,000 annually.

Design/Graphics Engineer

AR/VR design or graphics engineers work with artists and designers to produce and improve on experience prototypes, bridging the gap between graphics and vision-based research. They also manage their company’s 3D asset standards and produce new visualizations and effects.

Payscale: This job pays more than $84,000 on average and up to $92,313 in major cities. Some of the highest-paid graphics engineers make an average of $212,850 annually.

Software Engineer

Augmented, Virtual and Mixed Reality Software Engineers are essential members of a company’s R&D team. They create new software and features that allow diverse XR technologies to operate together. They also work on the software and hardware components of VR/AR/MR technologies.

Payscale: The annual salary for XR software developers is $101,000 and may vary from $107,000 to $118,000 a year.

XR Gameplay and Tools Engineer

The XR Gameplay and Tools Engineer is in charge of developing debugging, scripting, and profiling tools. They provide solutions that help developers reduce the time it takes to iterate software. They also assist in improving developer tools and increasing workflow efficiency.

Payscale: Augmented Reality game engineers make $107,000, with top earners earning more than $230,000.

India needs to leverage the potential of AR/VR to progress in the world of technology. With a large number of trained youth workforce, this tech could reshape the entire Indian Economy. Unfortunately, two setbacks block the process of development in this ground-breaking technology. First, the exorbitant price of the XR devices used for experiencing and creating in AR/VR. Basic most VR headsets could cost up to $40,000. Second, the lack of affordable courses to provide complete development learning. The Government needs to encourage ingenious minds and startups to work on feasible solutions to make the best out of AR/VR. 

Disclaimer: The views expressed in the article above are those of the authors' and do not necessarily represent or reflect the views of this publishing house

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