Simulating A Superior Learning Experience: How AR/VR Can Unlock The Full Potential Of Digital Education In India

A combination of VR and AR can enhance the remote learning experience of students by adding an extra dimension to the curriculum.

The concept of teleportation has already stepped out of the realms of science-fiction to become a modern-day reality. Thanks to innovations in the field of virtual reality (VR) and augmented reality (AR), humans can now teleport to any place—real or abstract—from the safe comfort of their homes.

Since the COVID-19 outbreak, staying at home has become a matter of necessity, not of choice. Here, AR/VR promises to redefine the way various sectors have traditionally functioned, and education is no exception.

School from home: Revolutionizing education in India through AR/VR

With the advent of the pandemic and stringent social distancing norms, educators and administrators are thinking beyond investing in physical resources for schools. Rather than risking the lives of students by having them go to school, teachers are thinking along the lines of sending the school to children. This is where VR and AR enter the picture.

A combination of VR and AR can enhance the remote learning experience of students by adding an extra dimension to the curriculum. As per the ‘Cone of Learning’ model developed by US educator Edgar Dale, an immersive learning experience—real or simulated—can lead the human brain to retain 90% of the information it deals with during the process. On the other hand, humans can only remember 70% of what they say or write, 50% of what they see and hear, and a mere 10% of what they read.

Multiple studies highlight the efficacy of VR in allowing for better understanding of complex concepts among children as well as those more advance in age. Creative applications of these technologies can be used to provide students with a gamified immersive learning experience. Since this mode engages with multiple senses and can stimulate understanding in fun and engrossing ways, gamified education is on its way to becoming a key component of futuristic learning programs.

Learn from home: Inclusive virtual classrooms to stay even beyond the pandemic

Currently, teachers are using digital connectivity tools to communicate lessons to their students. Prolonged exposure to video conferencing tools has given rise to vital exhaustion among all participants. Here, AR/VR-based virtual classrooms can serve as superior replacements to the hastily-put-together arrangement scattered across many different online applications.

In a virtual classroom, students can interact with each other and their teachers through their virtual avatars. Not only is this mode of interaction more fun but it can also fire up students’ imagination and curiosity, making them keener to participate in the classroom. Simulated classrooms can enable a much more inclusive and natural learning environment for students than the exhausting video calls that students sooner look forward to getting over with.

Besides facilitating enhanced remote learning, simulated classrooms can function as a beneficial supplement to physical classrooms in the post-pandemic world. However, to confirm this possibility, public and private players need to come together to bolster the country’s AR/VR industry by developing localized hardware and software support.

The technology already exists and its application opens up limitless possibilities. After more than twenty-five years since the birth of the internet, it is high time that the education sector in India awakens to the possibility of changing in favour of being faster, better, and healthier by embracing cutting-edge technologies. There is a need to innovate good hardware by the Indian companies.

- The article is authored by Suraj Ravi, CEO & Founder, Question What’s Real 

Disclaimer: The views expressed in the article above are those of the authors' and do not necessarily represent or reflect the views of this publishing house

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